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Very creative idea for a puzzle game, I would tweak the visuals a bit because the pixel art is pretty good, I understand hiding elements to interact with in the dark is part of the puzzle, but I think it can be done while making it more enjoyable to look at.

When I was recreating Yeofoxeon's level designs in Unity, I tried to make sure everything important was lit up so elements wouldn't be hidden--if they were difficult to see at times, that was my fault. I had the spotlights so they could only be at 45 degree angles and tried to limit them, even if they were the only good source of light. If we do update the game, the lights will probably be adjusted. Thanks for your feedback!