really cool game!) it wish there'd be a bit less vignette - it was sometimes difficult to see in the dark but then again people do work in such condition so it might be a part of immersion :D
Play game
Electrical Mayhem: Hotwire - The Series's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #560 | 3.550 | 3.550 |
Overall | #593 | 3.650 | 3.650 |
Originality | #634 | 3.750 | 3.750 |
Presentation | #883 | 3.650 | 3.650 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Puzzles require the player to join and chain machines in specific configurations in a certain order with limited wires.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I like the concept! I found a few bugs that I think should be easy to solve:
- The machines don't seem to actually update whether they're connected to power unless you disconnect and reconnect wires sometimes. This is both exploitable (to win without finding the proper solution) and can also, on the other hand, impede or prevent the player from finding the actual solution.
- Finishing a level forces you to return to the title screen, which also forces you to need to use a mouse in a game where the mouse is otherwise unused.
Appreciate it--the machines failing to update is something I was trying to fix practically the entire jam! The second part of your second point is something I didn't think about but sounds like a good experience improvement. I've added in the next level button for when I update it and it should be in once the voting's over.
I love these kinds of games, so I'm glad it was made. The artwork was nice to look at, and conveyed what was happening clearly. It'd be cool to see this become a full game! However, I do wish I could just go to the next level without having to go back to the main menu, but that's a small gripe. Great game!
I really enjoyed the game play, finding out what each machine did made every step of the level rewarding. The sound effects and the art was great too. The only critique I could give would be I found splitting the level into multiple areas makes problem solving a bit difficult. Over all, its a great game.
i like the art and gameplay , very well design, but where the sound effect dude, and also a little post processing will make this so much more interesting too the eyes, but well done though is a cool submission.
Pretty fun concept, kind of a game for the big brainz out there
Very nice overall
When I was recreating Yeofoxeon's level designs in Unity, I tried to make sure everything important was lit up so elements wouldn't be hidden--if they were difficult to see at times, that was my fault. I had the spotlights so they could only be at 45 degree angles and tried to limit them, even if they were the only good source of light. If we do update the game, the lights will probably be adjusted. Thanks for your feedback!
I have no idea how I solved the last one but somehow I did. It's nice to see him smile after frowning for so long in the dark. Wish my vacuum had one of those infinitely elongating wires!
The wire graphics don't fit in exactly with the otherwise consistent pixel style, but they flow so nicely, I'll allow it.
Wow, the pixelart is stunning. I also liked your sound effects and the general gameplay. Really solid game!!
Like the the art style and the later puzzles can be surprisingly tricky especially lvl5! Overall very well done.
Not the most original puzzler, but a very fun and pretty good looking implementation. I love it. Very in theme.
I will admit it took me awhile to catch on but once I did I really liked it
I liked the visuals and concept. There is a drastic difficulty pick at level 5 :) For other players: if something is buggy - just restart the page. It will keep stored saves
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