Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

It's a little by design, but also because we didn't have time to balance out the rogue like aspect of the game! I think we made the player too slow and weak to start with and could have probably started the guy a little stronger, so instead of wobbling around clumsily to start there is some sense of power. There is some end lag when you swap before you have control over the character so momentum is maintained, but that problem usually feels alleviated as speed increases.