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(+1)

That's a cute idea, it did take a little to realize what was actually happening in game :)

I like how the mechanics are introduced little by little, and it really feels like every action has a consequence (never a given with jam games)

The movement felt a little clumsy though, maybe that's by design?

(1 edit)

It's a little by design, but also because we didn't have time to balance out the rogue like aspect of the game! I think we made the player too slow and weak to start with and could have probably started the guy a little stronger, so instead of wobbling around clumsily to start there is some sense of power. There is some end lag when you swap before you have control over the character so momentum is maintained, but that problem usually feels alleviated as speed increases.