An updated version will be posted today. Among a slew of visual tweaks and updates, the trade system is now functional!
Trade
The UI needs some love, but trade is now functional. Independent freighters automatically dock with applicable space ports. Click on any trader to see exactly what good they are carrying (selling) and which good they are interested in buying. Need more trade? Build more space ports to handle more traffic.
Trade is controlled by a simple slider -- buy goods if your inventory falls below the 'buy' threshold, and sell goods if it rises above the 'sell' threshold. A few more UI improvements will help make this more clear.
Unlocks / Research
There are still many more buildings to create. New structures will be unlocked by purchasing contracts from three different corporate entities. Each corporation has a general specialty, so players can choose to specialize their cities if they desire.
Visuals, Balance, & Next Updates
I am continuing to improve and revamp The Black Beyond's visual style and am slowly iterating on gameplay balance as structures become more finalized.
Next, I will be working on a few UI controls for better managing the worker drone fleet. I want to add a "stats" panel that provides detailed info on population growth, goods/trade income, and industry. I will be investing a lot of time to revamp & smooth out the persistence engine (e.g. autosaves and better UI) and to test/optimize with huge bases.
I will be adding additional structures and environments as well. I have been pouring some insane hours into this, and I hope next week's updates shows this even more.
Thanks and have a good day! :)