I have been working for way too long on this crazy game, but things are finally starting to come together. The Black Beyond is a sci-fi building game. With a fleet of worker drones, the player exploits nearby asteroids and an endless stream of independent traders to create a thriving city in space.
I have recently revamped the game to embrace a more cyberpunk-style, to use a new UI, and to introduce more complex economic concepts. For example, kelp can be grown and is harvested by worker drones.
I also recently revamped the UI. I still have a ways to go to make this cleaner, especially selecting buildings and showing the player exactly which building is currently selected. I also need to do a better job of auto-rotating buildings to "snap" easier and to make it more clear how buildings connect.
I am currently working on a new trade system. This isn't in the game yet, but will allow the player to set thresholds for any good. If their stores fall too low, it will automatically be purchased from random traders. Or set a 'sell' value to automatically sell off goods after enough are stockpiled.
Overall, I'm happy with how the core of my game is coming along...there have been a lot of twists and turns as I've refined this concept. I've had a lot of failed projects as I learned game dev over the past 3 years, and there remains a lot to fix and expand.
I'm so extremely grateful for anyone that takes the time to play and provide feedback, even if it's pointing out glaring bugs or telling me that I'm ugly. Thank you!