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(+1)

This is a fun concept.  Grapple-hooking is a fun way to get around in games, generally.  

I wish there were some offscreen warning for when spikes were going to fall, or some amount of control that the player had over the swinging motion.  Often I felt like I couldn't predict where hazards were, and had no way to play around them. So I had to just take the hit and start at the very beginning of the level

Thanks for the feedback!