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Gary's Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2984 | 2.423 | 2.423 |
Originality | #3139 | 2.654 | 2.654 |
Overall | #3209 | 2.500 | 2.500 |
Presentation | #3282 | 2.423 | 2.423 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a grappling hook, and you are joined to chains while hanging from them
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
interesting concept. liked how you worked within the theme. alot of potential. only things i noticed. the sound was a bit loud. you have three conflicting styles in your assets. pixel art player, hand-painted level and vector shapes. Maybe moving forward limited it to one style if you are making this a full game.
Thanks for checking out my game and giving me feedback!
It's not a bad game, but I would somehow change the spikes so they fall slower or have smaller collider, so it's more fair for the player.
I like how you start in some dark cave but then you go higher and there is more and more space, so you really feel like escaping.
Thanks for the feedback, I definitely agree the spikes are too hard to avoid.
The visuals are surprisingly detailed for the short time duration! Good job!
The amount of spikes you throw at us is insame though O.O
Thanks for the feedback!
This is a fun concept. Grapple-hooking is a fun way to get around in games, generally.
I wish there were some offscreen warning for when spikes were going to fall, or some amount of control that the player had over the swinging motion. Often I felt like I couldn't predict where hazards were, and had no way to play around them. So I had to just take the hit and start at the very beginning of the level
Thanks for the feedback!
Cool game, I like the art :)
Thanks for the feedback!
Thanks for the feedback!
The game's concept in the beginning is all right. After ascending about 40 meters, the amount of spikes just increases to a point which it is impossible to proceed. It also beings lagging like crazy, so something might have gone rogue with the spike spawning system.