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(+2)

Challenging, but fun! The puzzles were really good and varied in this game, which kept me playing for a while, and it was always satisfying when the solution finally clicked and I got my way to the end. It was difficult as well, which kept the stakes high, though I'd say at some points it felt unfair, especially when obstacles seemed to be there just to slow you down. It was hard to keep track of all the mechanics at first, but it wasn't too difficult to figure out what everything did. The artwork was cute and charming, and along with the music it helped add some nice personality to the game - I loved the little buzzing! Some more feedback could've helped, though - dying felt sudden, with everything just resetting, and especially with how often it happened. It was a fun game, though, and I had lots of fun working my way through the levels! Good work!

(+2)

You're totally right about the user feedback. If I had more time (or less sleep) the next step would have been to add more polish in terms of user feeback such as Particle effects when you collide with objects or die, add some UI to guide the user, and make the flow of the game more convenient when you die or begin a level. Thanks for the great feedback!