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Daniel Carmichael

148
Posts
5
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A member registered Jul 31, 2019 · View creator page →

Creator of

Recent community posts

Definitively one of my favourite mechanics of the jam! Great design!

Really neat game! At first it looks simple, but I played a few times and realised there is a ton of pretty neat details and mechanics such as seeing the spider's abdomen shrinking and indicating how much web you have left. The way the webs are tied together procedurally is really nice and can create visually appealing patterns. I also realised that the more flies you have in your web, the more points you score, but the more fly you have, the more chance you have to have your web broken. This is great design. 

One thing I would critique is the fact that you don't see the exact number of webs you have and have to guess when your spacebar split web shot is available, but other than that the game is amazing!

Great job!

Loved it really fun physics-based mechanics! Really nice concept and cute artstyle. I almost reached the hot Cocoa, but died one iceberg away D:

Wow love the ambiance! A masterpiece!

Don't ever do that again you monster!!! But thanks for the feedback you're the best

You’re awesome!

Controlling the character was a bit difficult at first, but overall it's a great concept! I would like to see how deep these mechanics could go! GG

BUZZ BUZZ THANK YOU

Thanks!

Great game with interesting puzzle mechanics! Loved the polished visuals and music!

Great game! Best SFX I've seen so far in this jam! Very well polished, I love the scene transitions

Really nice mindbending puzzles idea! The art style is lovely and the game is great. One of the best puzzle game in this jam!

So glad the game could make you smile! Games are supposed to do that!

Great style! Loved it! Good job

Thanks Mumin glad you enjoyed the experience! Really liked your game too!

Wow great mechanics! It's true we've came up with a similar concept, but you have way better visual design and animations than mine! Great job my friend!

Big shout out to my friend Phil for the music! He’s the mastermind behind that one! Thanks for the feedback!

The combined velocity mechanics was not a bug (pun intended). That was by design! Every link influences the movement of other bees so when a bee has multiple links, it can reach the added speed of others. One thing I didn’t have the time do was a threadmill mechanics. You need the combined speed of multiple other bees to reach the speed needed to walk over the threadmill. Could’ve been neat! Thanks for the feedback!

BZZZ THANKS

Thanks!

Very well made and polished game. The artstyle is perfect! It's like if overcooked and enter the gungeon had a baby together. Took me a while to figure out what to do with the ingredients, but once I did it made sense and was able to complete the game. A very enjoyable ride! 

My only concern is how this game fits in the theme of "Joined together". The lore fits the theme if you say that the hunger and the life are joined together, but on a game design standpoint, I think it's a bit of a stretch!

Very great game overall definitely one of the best I tried this jam! Great  team

Very nice idea, nicely polished, fun challenges and great music! Overall one of the best I've seen!

Took me a while to get used to the control without breaking the chain, but when I got it, it was really fun! Felt like a ninja! Love the user feedback SFX when you hit a projectile.

Very nice idea! The controls are a bit hard to get used to, but that was a great game overall!

Wow great mind bending game and puzzle mechanics!

Amazing polish and attention to details! Took me a while to realize that the first scene was a powered down menu lol, but when I did I thought it was genius! Good job

I love birds! This flock mechanic was really enjoyable, great job!

Loved the experience! I really enjoyed the music that adds layers the higher you get. That feature alone could keep me playing until the end just to hear what's the full song! A nice and relaxing game! Good job!

Thank you!

Yeah the last part of the 10th level is kind of a stretch, but I liked the fact that every mechanic was combined into a single challenge. That was what I was aiming for, but I agree that one is a bit tricky. Thanks for the feedback!

Thanks a lot! Phil would be very pleased to hear that!

I wish this would come true!! Thanks a lot for your feedback! :D

Oh yeah I forgot to handle the infinite loop!! It would be cool if there was some special interaction when that peculiar event occurs, but now it just creates a weird infinite speed gain loop. Thanks for the feedback!

Animal abuse alert. BUT FUN!

Hehe thanks a lot!

BEE free my friend, BEE FREE

You're totally right about the user feedback. If I had more time (or less sleep) the next step would have been to add more polish in terms of user feeback such as Particle effects when you collide with objects or die, add some UI to guide the user, and make the flow of the game more convenient when you die or begin a level. Thanks for the great feedback!

Thanks a lot!

So glad the game BUZZED into your heart

Such a great feedback!! So glad my game met your expectations!