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Great game! The look of it is very nice, but I agree with other comments that the movement and combat can be very janky at times, especially when you can run into an enemy and lose three hearts in one second. Also why does everything have precise collisions? I don't need to be able to stand on one pixel of ground, just make the hitbox a rectangle? Not to be overly critical though, still very fun to play.

Hi this is another person playing from the same computer. The concept is cool, but I felt like the spirit thingy was a little unintuitive. The way you kill enemies felt very awkward and it wasn't clear we were doing it "correctly". The mecahnic is an interesting one, but it felt a little underdeveloped (though I recognize this is likely as much a facet of the 48 hour time restraint as anything else). One last thing; we seem to have soft-locked ourselves after killing the boss that lets you wall-jump. I don't know if we're just bad at the game or-

All to say; nice game, cool concept; fun to play. A bit confusing at times in the design decisions.

(+1)

Yeah i've been made aware of the softlock by a couple of people (it will be fixed post jam), as for the precision, that was an oversight on my part and will change for post-jam releases.