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I really appreciate the storytelling. Weaving that into a  48 hour jam is to be commended.  I found it funny and charming. However, I think some tweaking with the physics is needed. If you can I would recommend having a series of really small projects: platformer, shooter click and drag puzzler ect that you can repurpose for each game jam so you don't have to wrestle with the physics every time you want to make a game.

Thanks for the feedback! This is actually us coming off of about a 6~8 month hiatus from game dev, so it's nice to hear that was your most noteworthy problem with it. We published it knowing the physics were a little jank and one of the first things I'll be patching when the locks come off is ground detection (also dialogue! Shame on me for not making it skippable/pausable!) We'll definitely be noodling around with this project for a bit and I'll definitely be refactoring a lot of the code and such so watch this space, I guess!