Couldn't get it working the screen is too small. Sorry. Some kind of GMS2 surface issue perhaps?
RonHobbyDev
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A good game and I reached the end. A little short but that's fine for a game jam. Appreciated joining together different traits almost like a mini Metroid-Vania that takes 5 mins to complete very nice. Its a shame about the stuttering background and slightly mismatched art but its not a super big deal.
As others have said it needs a tutorial. I'd like to put more time into it to learn what this game can do. It looks impressive. But sadly demanding a lot of time from people so they can learn your mechanics during a game jam isn't a good idea. Looks like it could be something special if you give it a proper introduction though.
Yeah It so annoying I know what causes that issue with the reset on level 5 but couldn't fix it by submission oh well. As for the second yeah I really wanted to add the feature where you just click the other button but didn't have time to set that up. As for the third you're completely right that's because it was supposed to have more mechanics and more levels that would ramp up in difficulty.
I really appreciate the storytelling. Weaving that into a 48 hour jam is to be commended. I found it funny and charming. However, I think some tweaking with the physics is needed. If you can I would recommend having a series of really small projects: platformer, shooter click and drag puzzler ect that you can repurpose for each game jam so you don't have to wrestle with the physics every time you want to make a game.
Some more feedback to the player is required I think. It took me a while to figure out what is going on. Some text flashing up saying "you died" would be a good addition. Also it would be better if the enemies were more clearly threatening. As it stands I was a bit confused until I realised it was a score attack game and I was supposed to avoid the enemies. Good try though.