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I'm a bit conflicted with this, having the character controls over lap is a really cool idea, and having them tethered so they don't get too far is really good too! It still felt a little weird, maybe it was because two of the buttons overlapped? Maybe WASD/RDFG might have been easier to control, or I could just be bad at the game, that's a good possibility too! 

The artstyle in the opening cutscene was beautiful, and the character art was great as well! The level art felt a little lacking, but it's a 48 hr jam, so that's ok! Overall nice job, I like it!

Yeah, maybe the button combination I chose wasn't the best idea...

The artist got a hand cramp while making the assets so she had to step back and rest... not a great excuse, I know but *shrug*.

Thanks for playing!