Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice art and the idea is cool but the control felt clunky. I know it's not reallistic in space but the spaceship should stop when the player isn't touching anything. If you want to keep this simulation aspect, you need to let the player see way further so that the inertia can be compensated through planning your moves.