Great concept idea, but flawed implementation:
- Seems buggy. Sometimes the connectors look like they're connected, but don't work until you turn them 180 degrees. If they had diode symbols on them, that could be part of the puzzle.
- Connectors don't have any feedback at all that they can be rotated. Makes it hard to discover what you're doing to begin with.
- Nothing is animated or juicy. The game is simple, so you need some animation to make it 'feel' fun. The simple aesthetic is nice, but the instant jumpy movement isn't. DOTween is your friend here!
- The lines don't really light up consistently enough to explain where the electricity has got to, and what isn't working.
- The first puzzle is quite overwhelming visually. Might have been better as a more simple circuit, and increasing in complexity as you get further into the game.
- I like that the puzzles are connected. I don't like that the screen flips instantly between them. Again, DOTween is your friend! One line of code would make the transitions way nicer.
- Sounds/music are almost nonexistent. I think it should be atmospheric, perhaps dark and moody with the lights off, then bold and bright once the lamps are lit up.
- Also, why not automatically present the next puzzle when one is completed?
- Game doesn't seem to adapt to different resolutions well.
- Why doesn't the last lamp light up? I can't rotate anything else on this screen, and there are lit segments on both sides of the lamp...
Sorry if any of that sounds overly critical. It's meant constructively. I love the idea, hence taking the time to do a proper critique/feedback for it. It's really close to brilliant, just falls down a bit with the implementation. If it's your first jam, or you don't have much experience, be happy that you've made and released something at all. Also that it's good enough to warrant a huge comment from an instant fan. Congratulations!