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(+3)

Great concept idea, but flawed implementation:

  • Seems buggy. Sometimes the connectors look like they're connected, but don't work until you turn them 180 degrees. If they had diode symbols on them, that could be part of the puzzle.
  • Connectors don't have any feedback at all that they can be rotated. Makes it hard to discover what you're doing to begin with.
  • Nothing is animated or juicy. The game is simple, so you need some animation to make it 'feel' fun. The simple aesthetic is nice, but the instant jumpy movement isn't. DOTween is your friend here!
  • The lines don't really light up consistently enough to explain where the electricity has got to, and what isn't working.
  • The first puzzle is quite overwhelming visually. Might have been better as a more simple circuit, and increasing in complexity as you get further into the game.
  • I like that the puzzles are connected. I don't like that the screen flips instantly between them. Again, DOTween is your friend! One line of code would make the transitions way nicer.
  • Sounds/music are almost nonexistent. I think it should be atmospheric, perhaps dark and moody with the lights off, then bold and bright once the lamps are lit up.
  • Also, why not automatically present the next puzzle when one is completed?
  • Game doesn't seem to adapt to different resolutions well.
  • Why doesn't the last lamp light up? I can't rotate anything else on this screen, and there are lit segments on both sides of the lamp...

Sorry if any of that sounds overly critical. It's meant constructively. I love the idea, hence taking the time to do a proper critique/feedback for it. It's really close to brilliant, just falls down a bit with the implementation. If it's your first jam, or you don't have much experience, be happy that you've made and released something at all. Also that it's good enough to warrant a huge comment from an instant fan. Congratulations!

(+2)

There is our in-depth review :) and we are very happy that you have decided to invest your time into this.
This is our first ever game jam and we are only one month in with the Unity engine and you can see that we tried to utilize every minute we got before submitting the game, we were unsure of the extension on time though :)

  • (Seems buggy. Sometimes the connectors look like they're connected, but don't work until you turn them 180 degrees. If they had diode symbols on them, that could be part of the puzzle.)
    We surely wanted it to lit every 180 rotation, but some sprites were the issue where they won't align and this happened in the first level and we were running out of time to fix that part, so we decided to keep it one-way-fit only
  • (Connectors don't have any feedback at all that they can be rotated. Makes it hard to discover what you're doing to begin with)
    We will have some indication on which ones can be rotated and which are stationary
  • (Nothing is animated or juicy. The game is simple, so you need some animation to make it 'feel' fun. The simple aesthetic is nice, but the instant jumpy movement isn't. DOTween is your friend here!)
    Initially, we had a plan on animated batteries (The idea was different back then) and some charge flowing through the completed circuit. We will have these things done when we get a chance

  • (I like that the puzzles are connected. I don't like that the screen flips instantly between them. Again, DOTween is your friend! One line of code would make the transitions way nicer.)
    We will have a better transition between levels, we don't have any, at the moment

  • (Sounds/music are almost nonexistent. I think it should be atmospheric, perhaps dark and moody with the lights off, then bold and bright once the lamps are lit up.)
    That "Switch toggle" sound was added like an hour before the submission, we wanted to have some soothing background music, but we were just running out of time

  • (Also, why not automatically present the next puzzle when one is completed?)
    The reason we don't have the auto transition into the next level is that everything is connected and is one puzzle piece. We wanted the player to have a free choice of going back and forth and complete other levels. We wanted to have the battery discharging and adding more complexity to the puzzle which we will surely have in the next update

  • (Game doesn't seem to adapt to different resolutions well.)
    This is like our first ever game built for the browser and we had no time to make a change to the screen resolution, but all these feedback and suggestions will only make the game better as we update

  • (Why doesn't the last lamp light up? I can't rotate anything else on this screen, and there are lit segments on both sides of the lamp..)
    Okay, the last one is supposed to lit as we wanted to keep the puzzle less frustrating, but the syncing between two computers missed the last minute update and it never went through

Yes, this is our first ever jam and the sole motive was to be able to upload it and participate in this jam and we are very pleased to have such an in-depth review and suggestions from you. Thanks again, Deeperbeige. We will try to notify you when we will update this game.