We are happy that you liked the visuals of the game. We will soon be pushing an update as per the suggestions and feedback we have received. Thank you TheSunCat, for stopping by and dropping a comment. :)
Milind Pandharkame
Creator of
Recent community posts
The aesthetic of the game is truly amazing. I like the take on the theme, very original and is commendable. I did watch the video tutorial, it was needed to train my brain before I lose patience :D I played until the 5th level when I realized that I need more energy to do this one and the next. I will try to finish all the levels, I wish there was an option to save the changes, but I know the solution for few levels now :D Overall an amazing game and a solid entry. Good job!
I like the concept and the aesthetics of the game, but moreover, the storyline is solid. The music is a little off, but I changed the volume and continued as I don't want to get distracted by the music. All of these in 48 hrs, when we say 48hrs we know it's minus the sleep so it's commendable how you managed to get all these done in the available time. I want to know what happens next, what happens when Sarif faces Sofea with her memory erased, it's gonna be an emotional moment. All in all, a solid entry! Good job!
We are glad that you found our minimalistic design approach for the game and liked the concept of circuitry. We have noted down all the suggestions and feedback that we have received from all the awesome people like you and we will implement those in our next release. Thank you Roomah Gaming for investing your time into playing our game and adding a useful comment. :)
We really found your suggestions interesting and different than most of the others we have, so this definitely adds value to the list we have. We will be adding more complexity to the levels and make it challenging. Our initial goal was a little different, but we were running out of time. The batter was supposed to play a vital role in connecting the circuit, but we had to park that one for the later release. We will be working more on this project and release it as a full version in near future. Thanks, TheChronicPhenix for your valuable suggestions and ideas and we are happy that you liked our take on the theme. :)
We are sorry about the resolution issues you had. This is our first upload to Itch and we were also running out of time, so we didn't get a chance to test the game. We have all the suggestions noted down and we will be making the change as we get a chance. We are also happy that you found the concept interesting and can already see it in a full version. Thank you Minority Games for adding your valuable comment. :)
For the first jam, this is really good. I liked the parallax effect and soon I realized that keep the ball towards the corner before throwing it, will land correctly. :D If the ball could swing back up, I would have been able to play more :) I have seen quite a few games where the ball is attached to the player, which reminds me of sharing it with some who wanted to see a working physics and how was it achieved. Kudos on participating in your first jam.
I liked the idea where you start to gain more visibility as you are adding more people on top of you. I wasn't sure what to do after I had three people and I kept on dying. I have played games where people are joined that way, but the idea of being able to see more of the level was original. Kudos for submitting the game. :)
We are glad you liked the concept and the art style. We are making a note of all the suggestions and you have provided some good ones which we will try to add in our future updates. This is actually just one big level with 4 sub-levels, we are planning to add more levels and it will get more challenging as the player advances. Thank you Neat Trick, for stopping by and investing your time in adding constructive feedback and playing our little game
We are glad that you figured out the puzzle and found it satisfactory. We have all the suggestions and feedback noted down so we will work on it and release the update. I am sorry that you weren't able to upload your game, we would love to hear the concept if you want to share it with us. Thank you, Rockstart23 for sharing your "Glow It" game experiences.
We are happy you liked the aesthetics of the game. The reason conductors only fit one way is that we had a last moment issue with the sprites and had to adjust the code accordingly. It is already fixed and we will be adding it in our next release. Thank you, Crunchwraps for stopping by and adding a comment.
Thank you LethalChicken for playing Glow It and finding the idea cool :) We really appreciate you investing your time into adding feedback. We will have all these common suggestions fixed in our first release, so we hope that should take care of this and we will also add quite a few levels and a bit of challenging logic. Much appreciated!
We are really getting a mixed review on this one, some have found the puzzle very easy and some have faced difficulties getting past the first level. For now, the conductors only fit one way and when it fits correctly the conductor will light up, if you want to give it another try, you can turn the conductors of the first level until they light up and that should glow the bulb. We have a lot of suggestions and feedback on visual indications, so that will be added in the next release with a nice tutorial to get you started. All in all, we are happy that you played our game and invested your time in adding feedback. Thank you Jakesamuellawrence much appreciated.
We are happy that you finally figured out level 2 and how it is joined together throughout the levels :) The conductors will connect 180 degrees once we get a chance to push an update. We are also glad you found the concept interesting and liked the aesthetics of the game. We are making a note of all the suggestions and feedback, so the next release should deliver a more relaxing experience and fun to play. Thank you, Kreative for putting efforts into adding a comment and playing our game. Much appreciated!
We are glad to know that you found the game entertaining and the liked ide. Thank you for appreciating the aesthetics of the game. We have quite a few ideas to increase the complexity of the puzzle, but we also want it to be mild so it still delivers a relaxing experience. Thank you, Ben Delvin for stopping by and playing our game.
We are happy to read all the suggestions and feedback we are receiving from all of you awesome people. The reason we have multiple screens is that everything is connected, from one level to the last one, that's our take on the theme. We will be implementing the suggestions and work on the feedback and it should reflect in the next release. Thank you Frelude for investing your time into playing our game and adding a useful comment. :)