I think the UI might be nicer to read if it was a little less text heavy? I think having icons for each action instead of text might help locate stuff a little quicker
Oh, I do like the levels, really. It's just that sometimes it feels like you're performing a bunch of tasks that don't really connect to each other that well, like jumping over a pool of acid at the start of player 2's route only for it not to come into play into the rest of the level. Like, they're nice and they serve their purpose well, but I think they could be better if they focused on more specific conflicts instead of just sort of a broad get from point A to B? Sorry for not being very specific :p puzzle design is hard but I really feel like this mechanic has the potential for really clever levels