Wow, that was amazing!!! Well done :)
Jacob Welch - Game Designer
Creator of
Recent community posts
I really loved your graphics, and the music was super cute! However, it was a little hard to determine how I should be playing, as I didn't have a clear goal in mind. Maybe having customers that I sell to would make it feel a little more real. Maybe they could have reactions as well to the fruit being good or bad.
I really like the art style and the idea of having to pick up and drop the item to see. I found a game breaking bug though that I could exploit. Some times if you hold space when picking it up you can pick up the item and continue to see the environment. Other than that the game was really solid though :)
I love your art style!!! It's very cute. I was confused about what I should do in the game, though. Was there some sort of strategy, or was I just picking random times and hoping the spider didn't kill my men? I think it would be cool if there was some way to maneuver ants around the spider. Great work overall!!!
Thanks so much for taking the time to play my game! I'll look into enhancing the game visually with different effects and lighting. If you're curious, I used 2d lighting from the universal render pipeline in Unity for the torches and other lighting effects. Really simple to do and all you need is to randomize some values in a coroutine to create a nice flicker effect.
Really interesting level design, it made me really have to think since the one character couldn't jump. I think something that would've helped though would've been to make the characters bigger. Seeing how characters are so far apart it can become difficult to watch both of them. You could also add some sort of eye-catching animation for peripheral vision if you want to keep them the same size. Overall was fun to play though :)
Yea, I thought it was a little text heavy too. I'll look into finding icons to represent things. Probably some better colors too. The second two levels were definitely worse and multiple people have commented on that acid pool on so I'll definitely change it lol. Thanks for the feedback though, it's really helpful and insightful. I always like hearing other people's perspectives :)
I liked your game aesthetic and the idea of having to search for the orbs. I would say that it wasn't clear I needed to do that at first, though. Don't know if you want it to be clear but something to consider telling the player. The only thing I didn't like was the randomized blocks with holes. They were more frustrating than fun. Good work on everything else though!