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(1 edit) (+2)

Ok, I have to say, the shader for the dream (the first scene) it's perfect. I was thinking it before the game said it, that means you have captured it perfectly.

That "shadow" man at the end was creepy as hell, I feel a bit of fear at the first time haha.

Just a couple of recomendations:

- Increment the gravity of the character, that will make you feel much better about handling it.

- I think you didn't use the Tilemap integrated solution from Unity because I saw a bunch of white/transparent edges in the second world. Also, maybe your camera is not pixel perfect.

Overall, I like a lot the vibes and feelings. It really made me think I was in a dream trying to escape. Very good job!

(2 edits) (+1)

Hey! firstly I want to thx you for taking time to play our game and write those suggestions it helps us a lot^^, we wanted to make a game with a tiny story-line and not only  platformer (we hates unoriginal games). Fun fact : when I added the shadow man and tried the game, I scared myself (I was tired) and my whole team x) And for the second level, I did all by myself from nothing and run out of time to fix everything (wanted to focus on level design).

(+2)

Fair enough, I respect you are not really trying to make a platformer. Good point :)

Hahaha, honestly, I can't make a horror game, I get scared too very easily, so I might have been scared too :'D