Very solid submission, it really gave me Hollow Knight vibes with the slash boost and the heat mechanic is really well used, dangerous but needed to be fast! Goodjob!!
Lifesteal
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Alright, first of all, it's a beautiful game with high quality graphics. It is really polished and fun to play (The sort of 2d bunny hop mechanic to keep the momentum is amazing!!!).
However they are some flaws and some bigger than others unfortunately.
Let's start with the tiny ones :
-Death doesnt reset the timer
-The starting "black fog" with the name of the game is too long and you can still move during it
-Some aspects feels unnatural (especially when you have to jump in a hole and to me this hole looked like a graphic bug)
-No music :c
Major flaw :
-A big crash which seems to happens all the time when you have the momentum of a hook and you hook the roof while your character is against it here is a screen that will help hopefully (last frame before the complete crash)
Despite all this, it's a very solid submission!! Congrats and keep it up!
You can thanks Vaumer, our artist for the amazing art!! They really had to speedrun irl but they still managed to polish the first two levels within such a tight timeframe!! And sorry for the main menu, the only setting I could have added was the "sound level" and therefore we prefered to focus on the game itself. As it was really hard to create everything we wanted under the gamejam's deadline x))
Of course, the point of a gamejam is to improve and learn some skills! Which can't be done if no one talk about the negative aspects. Another easy way to fix it is to binds multiple buttons on the same thing. For example pickaxe hook can still be on left shift but on right click aswell. So you don't have to deal with the struggle of custom inputs and the players have a wider range of choices!
Okay- That was a freaking amazing game which really deserves the time for a constructive review.
First of all, the goods :
-The graphics are amazing and their effects aswell- Diamond shapes are really well used and really put us into the sci-fi character.
-The sound is catchy and well-chosen.
-Left click dash is an amazing mechanic.
The critics :
-Laggy, framerate isn't perfect and I wish there was a webGL build.
-Needs a double jump animation
-There are some white placeholder
-Dying do not reset the timer
Nevertheless, keep up the good work and congrats for this solid game!!
Also one last thing I somehow got stuck here and my character isn't on screen anymore...
Cool platformer/ die and retry. However the inputs are a little weird.. We use the mouse basically only to restart and the pickaxe hook is on left shift??? Why not right click??? Or why not space to restart?? Because the current inputs force me to basically play one handed (because restart force you to keep the mouse). And having to spam left shift + ZQSD isn't a good position for the hand...
Thanks for your review! Gameplay is slow only if you don't snowball- The game can be finish in less than 1:30 if you collect the lights in series and asap! (while a normal run is like 5 mins). If you don't snowball on the other hand, you indeed lose a lot of time but that's on purpose. If at any points you are really slow, it means that you did something wrong (too slow or not the correct path!) Because you can finish the whole game in full speed! ;3
Fun game! And frustrating but it's right on point!
The movements and animations are super clean!
Only one negative aspect : your function onGround (or whatever you named it to detect if the player is on the ground) doesn't work very well.. When you are on the edge of a platform, very often, the player do the "second jetpack jump" instead of the natural jump. Which is annoying when you are on a precise platformer game, it forces you to jump before the edge which is annoying and counter-intuitive...
despite this, it was a cool and solid idea!