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(1 edit) (+1)

Interesting concept but I felt the zoom was a bit too close. Good use of abstract art, didn't really feel like placeholders or out of place.

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Thank you for playing :)

As stated in another comment, I was debating keeping the camera further or not, to add to the complexity (when connected at least) and to avoid people connecting to enemies too far. I could probably fix that by introducing a range limit, that would allow for more planning while keeping the original intention!

And yes, unfortunately I had no time to do art, so maybe later! :)

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Oops, I think I forgot a word there. I meant to say that the art did not *feel* like placeholders or out of place, not that I didn't like it :)