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(+1)

Nice concept!

Gameplay feels pretty nice, visuals are pretty fun (really like those pico-8 aesthetics).

Unfortunately I feel like the game can be rushed through by just damage boosting, if you had a more puzzle game approach i think you could do a lot more with the concept. For example needing certain blocks to open doors or needing to shoot an ennemi on the way with the green ones.

Overall the concept is pretty fun, hope this can help you improve the game :)

(+1)

Absolutely agree with your assessment of damage boosting. The game doesn't have much challenge or gameplay variety because I ran out of time to deepen the gameplay, and just wanted something that could show off the core concept. In a gamejam, the more time you have to spend simply implementing an idea, the less time you have to both build content and balance those ideas. Definitely a lot of ideas I'd like to implement to tighten up the concept shown here. Thanks for the input : )