On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Absolutely agree with your assessment of damage boosting. The game doesn't have much challenge or gameplay variety because I ran out of time to deepen the gameplay, and just wanted something that could show off the core concept. In a gamejam, the more time you have to spend simply implementing an idea, the less time you have to both build content and balance those ideas. Definitely a lot of ideas I'd like to implement to tighten up the concept shown here. Thanks for the input : )