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Thanks a lot for checking my game out with such detail!

I understand that if you make a cluster large enough, you will end up with a structure that prevents you from using all the tiles. I'd like to say that's a design choice because if I were to allow players to fill the entire grid that easily, then the player will end up with a literally invincible defense line and make the level extremely easy to clear. So the strategy is to combine tiles into clusters only where necessary and keep some tiles as a sacrifice.

But if it ain't fun, there's no point. So I appreciate the suggestion!

(+1)

Fair enough! I can see why you made that decision