Simple but extremely well executed yet again. However, I found myself just hugging the wall the whole time due to the combo system. I think if you develop this game any further you could potentially replace the combo system with another means to get bonus score such as collecting coins quickly or narrowly escaping the danger or maybe another mechanic entirely but that's just my take on it.
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I kind of like the risk / reward of hugging the wall -because it boosts your score which then activates the walls turning to spikes and ramps up the difficulty accordingly -but i think you might be right too -might try making bonus moments with lots of coins and add more narrowly avoidable danger moments xD -also thank you so much!! :D