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THE ANIMATION IS SO SLICK. is it procedurally animated?

Thank you so much! I'm not sure what procedural would entail, but I basically just attacked a line "node" to the play, told it to add a point every tick if the player is moving and shrink the point size as time goes on in a curve to create the diminishing "tail" effect.  The player is just a circle and the tail is white, so it gives the illusion of a ghostly effect :)