On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

THE ANIMATION IS SO SLICK. is it procedurally animated?

Thank you so much! I'm not sure what procedural would entail, but I basically just attacked a line "node" to the play, told it to add a point every tick if the player is moving and shrink the point size as time goes on in a curve to create the diminishing "tail" effect.  The player is just a circle and the tail is white, so it gives the illusion of a ghostly effect :)