I really liked the puzzles in this one. We also had an idea with two playable characters, but I like your interpretation of it. The last level especially utilizes the mechanics really well. A couple points I would make, some instruction of how to throw your partner would have been nice, as it took me a second to realize that you have to be moving in order to throw them. Also, a notification that every level has been completed, as I was initially a little confused when the levels started looping. I really dig the art and the music, and the animations, especially on the key creature and the door opening are all top notch. I like this one a lot.