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This game had an amazing presentation to it and the gameplay was solid. The puzzles weren't that challenging, but I felt were good for a jam game. The platforming was decent but leaving the spirit form resulted in a lot of what felt like cheap deaths due to a weird momentum. If you want to see what I said further about this game, then you can check out the stream here:

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That's great feedback! We noticed this as well but didn't have enough time to address it for the game jam build. We'll definitely look into it for our post-jam work. Thanks!

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Thank you so much for the kind words and thorough feedback! Just watched the stream and I totally agree the extra momentum when you  rejoin with the spirit feels uncontrollable, resulting in it feeling unfair. I also really love the idea you mentioned about having a timer on the spirit projection. We'll likely play with that idea in our post-jam version. As you inferred, we really were just all hands on deck for the 48 hours. Very little sleep lol. 

Thanks for playing!

I can completely understand that! I only had about 8 hours to work on our project so squeezing out every last minute to get something working was a miracle lol