Cool idea! I think the concept of the game was to have you push the flies around to get them into your web, but there's a way better strategy, which is to just hook all the flies with your string and then drag them all into your web at once. I was able to finish the 4-fly level in 5 seconds that way, but it's pretty boring. I also would have really liked to move the mouse to cut the strings instead of having to click the pegs, which would have helped it feel a bit more dynamic I think. I liked the art though, and the concept for the game and the levels were pretty interesting!
Viewing post in Web o' Flies jam comments
Yeah, the pull strat ended up working way better in that level. I even cheesed it myself after publishing the game, but oh well. I think overall, some forces balancing and just overall redesigning of levels would benefit the game more. This game feels more of a proof of concept of the string mechanic moreso than a full experience. I like the idea of using a swipe to cut string: it would make the game work better on a mobile device too, if that was a route we wanted to go down.