Woh, those fluid simulations look really neat. I had a little bit of difficulty figuring out how to move the cube around to join the two screens. The movement felt a little too quick and sporadic for such chill gameplay. It looks really cool though!
Thanks! And thanks for leaving a comment. That's a really good point. Maybe it would have been more intuitive if the gun looked more like a "grabber" and I agree on the quick movements. Hopefully the cube will mellow-out if I have it snap into the players hand more slowly