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My goodness, this is my favorite game in this entire game jam! I literally played it over 20 times, and that isn't an exaggeration. For over an hour. That is how fun this was. 

I loved the physics, the way I could yeet the slimes around and smack them into one another. I knew what I was doing, the different types of slimes were amazing, and the boss fight was top-notch. One of my favorite things to do was to find the random items and throw them into enemies until they broke. The theme of the jam was prevalent throughout the game, and I loved every second. I couldn't beat the game though, not due to bad game design, but because I'm not good at it :)

The sound! The MUSIC! Epic, made me feel like a super cowboy ninja/exterminator. Brilliant.

I would suggest adding a health pickup or some way to transfer goo into health because having only a set amount of health per level is hard. I would also suggest that you keep the little gooey enemies spawning at least until all the brain/maco slimes are all dead because there is no way to kill them if you are out of goo and you don't have any items left to throw in the level. 

The biggest thing I didn't like was that you had to start all over again if you died at any point. Checkpoints would mean a world of difference!

Dude, seriously, if you put this on steam, added more levels, more story, and polished it up, people will pay for it. I know I would!

Wow, thanks so much! Very glad you like it. The physics and sound were definitely some of the things we spent the most time working on, and I think we were all a little surprised at how much we ended up liking the end result.

There actually already is a way to transfer your goo into health: Once your Goo bar is at least 50% full, you can press E to spend 50% of it to regain about 25% of your total health (but I don't blame you for not noticing that, that's one of the biggest things we wanted to improve after seeing people play the game). We're currently working on tutorial video because there are a couple mechanics we don't explain too well, so hopefully that will clear things up for other players too.

At the very least, we'll definitely release an updated build once the jam is over addressing the current bugs. We do have some ideas though, so keep your eyes peeled... Again though, thanks a bunch for the praise!