Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Early enemy patterns can be easily dodged by just staying still, but if you get hit once when it gets harder, you're sent all the way to the beginning, which leads to sorta having to wait 30ish seconds every life before getting to places that encourage you to move/think.