I like the presentation and the small story there was but the audio mixing needed a little work. Explosions gave me a headache with how loud and frequent they were.
Gameplay was good and interesting though. Had fun crawling around and shooting things.
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Gotcha. Do you happen to have any tips on avoiding audio mixing issues and/or heading them off at the pass? I happened to create the explosion sound I used in bfxr, which often needs finessing, but it didn’t sound like overkill for me when I was making it?
It sounded ok in my earbuds, and the musician was able, after the jam, to make/source some sounds that are less harsh, which I intend to use in a post-jam version.
What audio setup did you play it with?