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(+1)

That moment, when listening to death metal helps you to read the menu =D
Nice visuals, it feels like there was a lot of effort put in it) 

But the mechanix feel not finished and fully tested.  Spider AI after first look out of shelter just refuse to go out. Leaves hitboxes are not readable and clear.

It's true, I didn't get to as much play testing as I'd like. As for the hitboxes, I was a little concerned that players wouldn't figure them out but I tried to get the behavior to be as natural as possible. It's basically just a sphere used as a sight radius and if you're in it, it follows. But yeah, some sort of indicator might have helped. Thanks for the input and for playing :)