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chtulhuist

62
Posts
A member registered Mar 19, 2021 · View creator page →

Creator of

Recent community posts

Fun and clever idea!) Reminds me same types of math tasks)

Nice progression!) While most puzzles have very cruel difficulty curve, there is slow, but steady - mechanics introduction, and some puzzles with sligtly increasing difficulty)
Accurate and well done game!

Nice game with good visuals and audio)
A bit unpolished (if you swap when you are in the inactive block, which became active after swap - you'll be pushed up, that makes game a lot easier) but still good.
My only remark - as unexpirienced platformer player I found that holding jump makes it higher by accident, I think that such type of mechanics better to explain in tutorial, which is in onter things you made really great and absolutely clear. Good work!

Clever concept with good (yeah, buggy a bit, but still good) implementation. Linking health and bullets was the right idea - you can't just spam as braindead monkey with minigun) Maybe a bit more speed would made the game more dynamic and hard)

Beautiful game, really appreciate your artstyle)
Once weak point - it has no cheesing protection - wires only glow when in right place, that allow just to mindlessly spin them until they glow)

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The best puzzle i've played on this jam. Polished, accurate, relaxing but challenging! Wonderful work! I greatly like how you develop the main mechanic - it is that one thing, that missing in many other puzzles. 
Still, there is place for improvement)
Firslty, may be adjust camera a bit, to move island to the center of the screen, so it would be less possibilities to hit a hex below screen.
Secondly - maybe change an effect when player go out the playable area? With bit island, when you are cicling aroud, it turns on quite often, that distracts a bit.

And you also can increase the tileset, adding more mechanix, for example, tiles that gives you more than one point with harder conditions. It would be great addition. There can be challenges, additional conditions, many other ideas - that shows that this is really good idea, with great depth) Thank you for this!

Fun and challenging game with good concept with some potential for improvement! Thats really good for jam project)

Simple, but addictive) Make it colorful and absurdly cheering - and you'll get successful mobile game) Good work!

Interesting and fresh addition to "Unity horror with monster" genre) I think that the connection meter should be removed - it surely relaxing an atmosphere, because you definetly  know, that enemy is far and you don't need to look at him.
Still, quite bugged, but interesting game! Good work!

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Very original and interesting puzzle! There are some weak points, like not marking already solved until restart, or some confusing puzzles (like on screenshot) (they are generated, am i right?), but this is really wonderful and smart game!

Very nice! I love rhytm games, so, glad to see one) 
Only weak part - there is no cheesing protection, you can just smash keyboard vigorously without punishment)

Nice game with fun art and great voiceacting, atmospheric!)
My only thought - those controls are a bit unusual and confuses at start)

Really good puzzle! Not "how did they ill mind came to this?" neither "Am I in kindergarden?" - just what it should be - smart and challenging, but solvable. Well done!

Once you understood the rules, game became quite nice. But seems like you forgot to put in controls how to shoot energy wave, found it occasionaly by myself) Still, good and solid game!

Simple, but well made game, good work!

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Nice game with good visuals! Love your artstyle. Maybe just need to be balanced a bit, it's raising the question "Am I doing all right?" when you shoot fireballs on all you mana, and ghosts just don't die)

Original graphics design and cool athmosphere! But game is very dark, and some of the jumps are blind, that frustrates a bit)

Great game with smooth and balanced gameplay! Great work!

Nice game and fun idea! But there are some confusing decisions, like big saws, that don't damage the zombies and different mouse buttons logic.

Yep, I tested - and we messed up. Looks like we forgot to put proper soundclass for screams. Sorry for that) 

Well, we expected that sound may be distractive, so, there are settings, where you can turn SFX sound off. Does it work, or we messed up? 

Correctly evaluate the complexity of any idea - is one of the best piece of wisdom from the jams) Hope it will help you in the future!

Fun little platformer) The only problem - a 3-clones limit, that became absolutely infuriating on c+) Maybe deleting clones would be better mechanic, than just resetting)

Well-made and fun game) 
The only problem - timer for happy customer feels a bit unfair, especially with 4-components cocktails - random just don't give me the ingredients in time! I waited for around 10 seconds for a one cola can)

Thats normal) On my first jam I made a level for our platformer, the, players divided by two categories: ones, who wasn't able to finish, and others, who found an hole in wall and skipped nearly half of the game!) It's very important to give prototype on playtest to absolutely not involved people, that brings really fresh look)

That moment, when listening to death metal helps you to read the menu =D
Nice visuals, it feels like there was a lot of effort put in it) 

But the mechanix feel not finished and fully tested.  Spider AI after first look out of shelter just refuse to go out. Leaves hitboxes are not readable and clear.

Nice little game) Cool models and graphics, really fits the atmosphere! Great execution of physics, feels like it should when there is no gravity, only exeption - sometimes that fuel cans start spinning menacingly)

Really fun and interesting concept with great implementation! Simple, but addictive gameplay, nice art, energising beats)

But who the heck is placing furniture in my room, while i'm not looking?! =D

Wow, for a solo project this is really solid one! 
And for controls - i think that there is not the controls, but the levels themselfs) I have no problems with controlling robots (once you understood, that this is just second wasd, there nothing really hard), but the timings and positioning was very hard for me, although, i'm not very expirienced platrforming gamer)
And I cant underestimate you effort! Visuals, audio, mechanics - all that is really good!)

Yep, propellers are my fault =D  Playtests, there's always one more test missing)

Impressive graphics and sound, nicely combine with that feel of speed) 

Interesting and original concept, with good visuals and music. Really enjoyed it)

Very original intepretation of the theme =D And very original graphics design. That was quite fun)

Impressive for two days! Even there are not so many levels) Interesting and original mechanic!

I love how you develop this single mechanic! Great work! Also like that you made minimalistic, but readable and stylish graphics, and that music)

Good points:
Nice idea
Wonderful work with physics
Great visuals, simple, but readable

Points of improvement:
Stability, of cource) 
Physics bugs
Leveldesign. Some of the map parts feels absolutely unfair, when you cannot do anything, if you missed once.

Simple mechanic, but good realisation. The more you assimilate - the tougher are controls) Absolutely amazing visuals, by the way! Except for the night - looks realistic, you can barely see anything =D

And for the sound - it was a conscious decision of making game without music? I can't specify for myself, if this makes more realistic atmosphere, or still some space beats would be an improvement)

Nice little platformer with adorable artstyle and nice audio. Good work, too bad it's so short) My only remark - charater inertia is too hight, making him a bit uncontrollable)

Very good platforming mechanic, although not withought bugs - seems like dash turn off the collision at all, so you can go throught walls and cannot trigger exit while dashing.