Fun and clever idea!) Reminds me same types of math tasks)
chtulhuist
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Nice game with good visuals and audio)
A bit unpolished (if you swap when you are in the inactive block, which became active after swap - you'll be pushed up, that makes game a lot easier) but still good.
My only remark - as unexpirienced platformer player I found that holding jump makes it higher by accident, I think that such type of mechanics better to explain in tutorial, which is in onter things you made really great and absolutely clear. Good work!
The best puzzle i've played on this jam. Polished, accurate, relaxing but challenging! Wonderful work! I greatly like how you develop the main mechanic - it is that one thing, that missing in many other puzzles.
Still, there is place for improvement)
Firslty, may be adjust camera a bit, to move island to the center of the screen, so it would be less possibilities to hit a hex below screen.
Secondly - maybe change an effect when player go out the playable area? With bit island, when you are cicling aroud, it turns on quite often, that distracts a bit.
And you also can increase the tileset, adding more mechanix, for example, tiles that gives you more than one point with harder conditions. It would be great addition. There can be challenges, additional conditions, many other ideas - that shows that this is really good idea, with great depth) Thank you for this!
Thats normal) On my first jam I made a level for our platformer, the, players divided by two categories: ones, who wasn't able to finish, and others, who found an hole in wall and skipped nearly half of the game!) It's very important to give prototype on playtest to absolutely not involved people, that brings really fresh look)
Wow, for a solo project this is really solid one!
And for controls - i think that there is not the controls, but the levels themselfs) I have no problems with controlling robots (once you understood, that this is just second wasd, there nothing really hard), but the timings and positioning was very hard for me, although, i'm not very expirienced platrforming gamer)
And I cant underestimate you effort! Visuals, audio, mechanics - all that is really good!)
Simple mechanic, but good realisation. The more you assimilate - the tougher are controls) Absolutely amazing visuals, by the way! Except for the night - looks realistic, you can barely see anything =D
And for the sound - it was a conscious decision of making game without music? I can't specify for myself, if this makes more realistic atmosphere, or still some space beats would be an improvement)