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(+1)

This is really cute, both graphically and in-concept! Deceptively hard though. Maybe I just wasn't making it far enough (I am not a "l33t gam3r" lol), but I would love to see some variations in the types of moons you can get as a form of progression.  Also, losing all of your moons on a hit felt like a bit of a death spiral. Maybe taking hits could be a tad less punishing?