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(+2)

good concept, clean execution, and level designs that really understand how the balls control (i'd happily play 20 more). 

not a huge deal but a 'run' button would be nice, or less empty space between some of the obstacles

That's great to hear thanks! Yeah a boost would've been nice. Early on I had it that you moved faster the closer together you were, and while that was a fun way of boosting without adding anymore buttons it did interfere with being able to correctly judge how to get past the obstacles. Looking at it now I should've just added a boost. Thanks for the feedback!