levels feel either too easy or next to impossible. Having your lil dude fall from the top of the screen to the bottom when you finish a level always feels awesome though.
I'd love to play a version of this where your jump height/precision is tied to how much time you have left. (ie: more time means higher jumps but faster lateral movement, and less time means lower jumps but more control laterally) I think it would work super well with the feel of the jumps now