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I'm so sorry to complain about this but the game doesn't "lock" my mouse movements, so I had to disable my extra screens to play. I just wish ONE level of complexity was removed from this to make it easier to handle, like mapping the robot punch and block to keyboard buttons, instead of making me have to leave the tower to press the buttons, OR making the hammer just drive in nails as long as I hit it, instead of having to flip the hammer head, OR making a nail hit not knock the mouse away too hard since I'll accidentally hammer in nails while trying to grapple as I move around the tower.

I got the bad end despite clearing the 100% tower height needed so I'm not sure if I was missing something. The whole thing is definitely some frantic fun though, I loved all the art and it's definitely one of the cooler ideas I've seen in the jam!

https://cdn.discordapp.com/attachments/254910348757303296/854207490924347422/unknown.png
(1 edit)

No need to complain, you're completely right! This may have been an overly-ambitious game and I ran out of time to playtest and difficulty-tweak. The end result is pretty overwhelming and difficult. Also you did win the game end screen got bugged somehow