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SquirtzMD

127
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A member registered Feb 25, 2018 · View creator page →

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Sadly a corrupted file got through at the last minute, and this project is thoroughly bugged. If you want to play it for real I'm uploading it onto my itch page, but that should have nothing to do with your rating of this game.

Looking for a bit more info on this jam than is provided

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A whole mega-man-style level? damn! As I was playing through this I kept telling myself "there's no way he also made a boss", but of course there was. The level design was well thought out and lived up to it's genre. High marks for this game.

 My one gameplay suggestion would be that near the beginning it might have helped to have a jump that you could only make by dashing. With dashing only being introduced to get you through "tight spaces", I completely forgot about it as a mechanic until half way through. Also this is one of the more polished games in the jam, but I think people might overlook it because the thumbnail doesn't show off your game enough.

Anyways, well done, and looking forward to your next entry!

The scarcity of fertilizer was meant to be an economy balancer, so that players wouldn't just spam one upgrade and instead would try the tower-defense mechanics, but I think something I learned from this jam is if I'm going to arbitrarily limit something I have to be very clear about what you have to do to get more of it. If I had more time I'd probably make an enemy that spawns every level that you have to kill to get fertilizer, and maybe make a plant that costs 100 seeds that gives you 1 fertilizer, just to give options.

Thanks for the constructive feedback, it's very helpful!

I'd appreciate it! I thought I caught every bug!

you got it friend, just left you a review!

Congrats on doing this solo! Had fun playing your game, and it was cool to see we both ended up making pretty similar games!

As you asked for constructive feedback my biggest note would be to give the game a bit more punch: when enemies get hit, make them flash damage, give a little bit of screen-shake, and have add some particle effects on hit/kills. These tiny tricks will take you a long way!

This is one of the more unique concepts I've seen this jam. Murdering innocents was a blast. I think this game could also be expanded post-jam if you're interested in working on it. I'm imagining having to creatively off yourself in order to escape your body in time. Honestly let me know if you'd like to collaborate on something like that! 

Very well-executed concept, and very good use of your assets. Game was tough, but managed to get to 700 after a few tries. Very high marks for this entry! 

This didn't effect my enjoyment, but just so you know you've got a minor glitch: your and the enemy's bullets behave differently at different framerates (play the game with your laptop unplugged and you'll see what I mean). You might be aware of this, but all you have to do to patch this out is make sure you multiply your bullet's speed by delta.time.

Would love to get another set of eyeballs on my game here you go:

https://itch.io/jam/gamedevtv-jam-2023/rate/2093023

Excellently polished entry. The visuals and feedback are smooth, and the puzzles are interesting and unique. Well done team!

Would love for you to play mine!
https://itch.io/jam/gamedevtv-jam-2023/rate/2093023

Was really vibin while playing this game. Great music, great visuals and fun gameplay. Well done team!

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Hey bob, could you tell me what controller you were using and how you got stuck? Most of my tests were with mouse and keyboard, and I would like to fix any controller glitches there are!

You managed to create a visually appealing Metroid Vania with a story in the space of one jam, very impressive. Well done to this team!

Really nice touch turning the possession mechanic into a puzzle element. Well done to your team!

Very well done, both visually and in term of mechanics! 

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Thanks! You're right game gets difficult, maybe too difficult. Some well placed plant buddies and ferns might get you through it, but I think I'm going to up the fertilizer rate just slightly. Thanks for the feedback!

This feels like a fun minigame you might come across in an entry into the legend of Zelda franchise, extra kudos for doing this solo. Nice work!

Hey well done guys! Love the arrow-bridge mechanic. Fun and original. Wish there was more levels to play!

Well done man, the wall jumping was weirdly satisfying. Had a fun time with this one

Love this monkey's paw take on progression. I was interested to see what each choice would do to the world. I think you should keep going with this idea. Loved the game and would like to see more of it!

Love this monkey's paw take on progression. I was interested to see what each choice would do to the world. I think you should keep going with this idea. Loved the game and would like to see more of it!

Really unique interpretation of an arena shooter. Loved the rock throwing mechanics, especially when an enemy started throwing some back at me! Could really see this mechanic being expanded on. Are you planning to continue working on this?

Very well done, love the puzzle-box feel. I especially liked the touch of having to turn the level around to see certain objects and paths that would be hidden otherwise. One very minor criticism is that there was a bit of downtime while the level was spinning. I wished I could move my character while the level was turning, that or have the level turn much faster. Other than that, great entry!

Wow. I'm completely floored by this. I thoroughly enjoyed this charming game. The puzzles were great, the mechanics were fun, and it was visually perfect. Sadly I got myself stuck near the end. (I jumped on top of the bear in the garden that tells you about the runes and was unable to jump off) but I'm honestly tempted to start over just to see the ending. 10/10 perfect jam game.  

Excellent feedback, excellent visuals, and perfectly captured nostalgia. Well done guys, above and beyond

First off well done making a game solo! The gameplay felt very smooth, and the characters combat felt smooth and satisfyingly. The progression system was also well balanced. I think the difficulty scaling via the amount of enemies was a little too steep, but otherwise very well done!

Well done guys, you really nailed a vibe here!

Super cute concept, and good execution. Well done team!

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Experienced programmer here looking for an artist, musician and sfx artist

Here's a link to my entry in a large gamejam where we ranked reasonably high:

https://itch.io/jam/gmtk-2021/rate/1083937

Here's a few clips of WIP's/prototypes I'm solo-developing:

https://streamable.com/ncu2lj

All skill levels welcome!

Feel free to email me at: Jarbleswestlington@gmail.com

super interesting concept, well done man!

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wow. Just wow. It's amazing how much you got done, obviously, but also how polished and fun it is. Many jam puzzlers suffer from either too much difficulty or too much repetition, but  every puzzle here is a quick "aha" moment and then it moves on to the next beat. If I had to come up with a criticism it would be that certain levels lacking a checkpoint made re-doing them slightly tedious, but I can also see how you'd want to have dying come with more of a risk during some of the platforming. There's a minor improvement to be made there to balancing.

Every member of this team is exceptional. Kudos on a guaranteed spotlight!

Will do, coming next week!

Had to give top marks all around on this one. Hilarious, fun, original. 

A couple games had the theme of "absorbing your enemy" but I think you did it best. Your balance is excellent: no matter how large or small you are there's still  a chance to win as well as a sufficient amount of risk as to still be fun. The crisp visuals/presentation is just icing on the cake!