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The art is what drew me to this game and I wasn't let down, really impressive that you were able to create such a complete 3D world in 48 hours. I've got the same critiques as Salvaran, but I also had trouble figuring out the controls and figuring out what to do. Took me like 5 minutes to figure out the signs were the tooltips, maybe in the future make a direction marker to the first signpost so players at least have a point to start from, then you can let them loose on the world to figure things out at their own pace. General tip for game design in the future if you want to make a game that forces the player to figure out the mechanics by playing around: give them a tooltip, then force them into a situation where they need to use only that tooltip in a creative way to progress. Hope to see you in future game jams!