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Pretty neat idea, though I got stuck in the ground for some reason and can't progress. I really wish the enemy can respawn after you die because you lose all your dna. Had to start all over again.

Yeah, the enemies were supposed to function like limited collectibles, although I don't know why you lost DNA upon death... I'll have to look into that.  The intended level design was gonna have light puzzle-like elements where in order to find all 10 of the last creature (which didn't make it into the game outside of pressing U to Unlock all the player part), you'd need to use specific combinations to get to each place they were hiding, but I didn't budget enough time for decent level design (which is also why there's at least one inescapable pit I missed until after the submission time).

Thanks for playing, rating, and commenting!