Yeah, the enemies were supposed to function like limited collectibles, although I don't know why you lost DNA upon death... I'll have to look into that. The intended level design was gonna have light puzzle-like elements where in order to find all 10 of the last creature (which didn't make it into the game outside of pressing U to Unlock all the player part), you'd need to use specific combinations to get to each place they were hiding, but I didn't budget enough time for decent level design (which is also why there's at least one inescapable pit I missed until after the submission time).
Thanks for playing, rating, and commenting!