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(1 edit)

Day 5
Things are somewhat on track.
- gave the player an attack (the little white rectangle) and the enemy will lose health / die
- tilemap collisions are improved, but not quite where I want them
- as usual, I got sidetracked improving stuff to make it better (there were some pretty useful changes made)
- added a bunch of visual debug stuff that can be turned on / off (forgot to show that in the video)

Day 6 goals
- I know I'll be too busy this weekend, so pretty much if I do anything I missed on an earlier day then I'll be happy.