Thanks!
Ahah, yeah, you're not the only one to say it is way too hard, I had a lot of trouble getting past 100~150 when playtesting it!
When I'll upgrade the game, I will add a difficulty curve that makes the Stability loss slow at first, but faster the more you play, so that new players can get the hang of it easily, and long-time players can have a challenge to beat their own best score