Thanks for the detailed review! I honestly didn't expect anyone to get past the last mountain. I never tested it, I assumed the wall was high enough. Guess not! Thanks for getting to the end though! I realized the cheese a bit through development, and thought not communicating it would be enough to stave it off - not quite I guess :D. The spikey enemies were jump on the head types, samkee and I realized all too late that the spikes communicated the wrong idea. Something to know for next time! I also agree on the high jump mechanic, just one of those things you never think about while developing, it'd have taken me five minutes! Thanks again for the play though!