Thank you so much! i must have forgotten in the scramble to get things up!
maddie
Creator of
Recent community posts
It's a really interesting concept but it's suuuuuper difficult. I think it might be easier if the 3 columns of enemies were things you switched between rather that movement being continuous. Having to parse the enemies, figure out which column I needed to be in, move the sword, and then make sure i was lined up, was just too much for me ha.
Nice little shooter. I found what I think is a bug where if you go diagonally and then let go of one of the directions you keep going diagonally, which made it a bit frustrating to play. Aside from that I liked the upgrades, but it would've been nice to have a bit more feedback or input on them, I want to *feel* like I'm progressing!
Really nice looking game! I liked the initial gameplay but I found some things to be a little unclear. I didn't like using bombs because the explosion radius got me once and I didn't wanna die like that. Overall really cool idea though! I think perhaps as well a little drag on the helicopter might be nice? I had to kind of micromanage my speed instead of focusing on killing the enemies with my upgrades! I really did like the upgrade system, having them spread throughout the world in sometimes difficult places to access felt really nice.
Really cool progression mechanic! I found the presentation a bit at odds with the gameplay, the spikes and pits were hard to judge in relation to your character as it was floating, and the things flying around you obscured the obstacles. I think if you could tell what was going on a bit better it'd be a lot more fun. Also holy fast spikes!
Really interesting concept! I found the way it was themed a bit disturbing, but loved the physics platforming! I found it a bit too "physicsy" at parts, with things giving kind of random amounts of speed. It'd be nice if it were more consistent. As well, the twin above sliding while the twin below was swinging was annoying.
I liked the idea of magnetism as a puzzle element, but overall I felt the game was a bit hard to control. I didn't really understand why the physics worked quite as it did on several occasions, and I felt the puzzles weren't of sufficient depth to really show the mechanic off. I hope you polish it and build more interesting puzzles!