aw thank you! I am proud of the mechanics and how we used it to design the levels, esp since it's our first game.
We initially planned to have a more complex ruleset that worked better with the chromatic abberation and CRT cell effect, but I think you can guess what happened given the upload time 😅. ~~be glad we got rid of the scanlines effect~~
I've toned down the CRT shader some for the day-one update (the settings are in /res/ShaderData/CRT.frag) and also zoomed into the level more. Thanks for the feedback!