Good eye! The movement is based on those style of games and their meta bunny-hopping gameplay! In retrospect, I really should have given that diagonal speed bonus to all jumping directions to help make it more clear how to control the game. I plan on working that all out in a later release :)
As for winning, there is no real ending as I want the focus to be on getting the highest score you can and self challenging to get better and better
Thanks for playing!